While we haven’t gotten our hands on PSVR 2 yet, it’s a good assumption that Sony will work hard to ensure backwards compatibility. Each area is a puzzle, and it’ll be a pleasure to see what mysteries they hide. Clockwork forges and greenhouses teeming with life are just two of the new set pieces we can expect in Book II. While our demo was just a fraction of what we’ll play in the full version, it’s already apparent that worldbuilding is a big part of this sequel. These tactile moments are what makes virtual reality special, and Polyarc is leaning into that, hard. In one puzzle, the player had to guide Quill onto a platform for the player to grab a handle and lift. In another, the player tapped a rolly-polly scarab, using it as a pinball to solve a puzzle. During one sequence the player reached into the world and shuffled the tendrils of vines to help guide Quill to various objectives. There is more interactivity everywhere, it seems. Polyarc has time and time again stated that they want to push the boundaries of virtual reality, and we see some aspects of that in Book II. ![]() The team was quick to recognize that players (including myself) wanted more, and from the sounds of things Moss Book II could be upwards of double the length of its predecessor, or more! I daresay the colors have improved as well. While the forest castle was beautiful, the mountains and clockwork castle we saw this time around really raises the bar. Little Quill is more expressive than ever, and tiny details like the reflections in her eyes brought her to life. Granted, we can’t really judge properly until we can play the game in a VR headset, but what was being outputted to our demo was downright AAA-impressive. Load times are instantaneous, and the graphical fidelity has received a serious shot in the arm. It’s immediately apparent that the team at Polyarc is taking full advantage of the power of the PlayStation 5. The weapons aren’t single-use, so you’ll be challenged to use the right gear at the right time this go-around. The team is once again pushing the puzzle elements of the game, and I couldn’t be happier. One example is a giant hammer that we saw used against the heavily armored enemies like Screechers just as often as it was used to hammer a button or block to actuate a puzzle piece. In Moss Book II we see her weapon roster expand along with the baddies she might use them against. Quill used her sword extensively as well as the environment to beat the various creatures and puzzles that stood in her way in Moss. ![]() I won’t say more so as not to spoil the adventure, but you can see our demo adventure for yourself right here: ![]() Now she must contend with a winged beast as she battles to escape the cursed castle, as well as the clutches of the Arkane. Successfully rescuing her uncle and battling the main boss doesn’t end her quest. I don’t want to ruin anything, but the main thrust of the first Book is that Quill, the story’s protagonist, has set out to rescue her uncle Argus from the clutches of the Arcane. Now, the team is back with the second Book for our favorite little mouse, and we’ve gotten a sneak peek ahead of the imminent launch. It’s easily one of my favorite VR games of all time, and I’m not alone in that sentiment. Polyarc, the Seattle-based talent that brought it to life, took some huge swings, and every single one of them landed in a big way. Every second of the game was an absolute treat, and I had nothing but high praise for the game when I reviewed it in 2018.
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